Wand of magic missile 5e. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Wand of magic missile 5e

 
 An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizardWand of magic missile 5e  Emphasis mine

This wand has 7 Charges. How are D&D 5e magic wands used? Characters may hold a wand to attempt to activate it. The wand is a renewable source, as a charge of 1d6 +1 reoccurs every morning. Best mage in the party ever. The grip is smooth, and designed to be held comfortably. . Viewed 701 times. This bonus is. For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. It is fairly powerful, especially for level 3. . Also, all missiles "strikes simultaneously" which enforce the idea of. At Higher Levels. wand of Magic Missile) as her arcane focus? A: Yes. Otherwise, for example the Wand of Magic Missiles, anyone can use them. For 1 charge, you cast the 1st-­level version of the spell. But in general unless otherwise specified, any creature can use a magic item. You can also cast it at a higher level if you use an extra charge for each level after 1st. A dart deals 1d4 + 1 force damage to its target. Of course, in the case of magic items, you only cast the spell if the item says so. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. That same character could make a +1 weapon (another uncommon item), no particular spell required. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Wand of Magic Missiles: 1,000: Wand of the War Mage +1:. 5 but I assume it works in 5e too) Otherwise, something that needs some creativity: Grappling hook bracers, basically pull you to a point, up a wall, or an enemy to you. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. This wand has 7 Charges. The problem is that I, and my players, really like magic!It's basically a prototype version of the wand of the war mage which has the same wording: While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. This is the most important rule that players and DMs get wrong with Magic Missiles. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. You can increase the spell slot level by one for each additional charge you expend. because no matter what spell slot you want to use, it decrements the number of 1st level slots. The wand regains 1d6 + 1 expended charges daily at dawn. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. I have given the party two randomly rolled wands of magic missile so far, and I decided to give them flavor by rolling (roughly) what they were, via the 'magic item customizer' table thingies in the DMG. :D. This wand has 7 charges. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. At Higher Levels: When you cast this spell using a spell slot of 2nd. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. Any item that has been animated by magic. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. . Wand of Fear: No, even though the effect is basically a spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. The wand regains 1d6 + 1 expended charges daily at dawn. So, it can use a wand of magic missiles but not a broom of flying. Each dart does the same amount of damage. You can increase the spell slot level by one for each additional charge you expend. One’s a class rule and the other is a magic item rule. Staff of the Magi. If no class is listed assume any class may use the item. Name. Sorc you want to get quick spell meta magic so you can. It regains 4d6 + 2 expended charges daily at dawn. I'd say it depends on how it works (I'm assuming the wand gains some charges at each dawn like most wands). You can increase the spell slot level by one for each additional charge you expend. See full list on dnd-5e. I'm DMing a group in a homebrew campaign, and we're all pretty new at this. Hoard them. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. If a Sorcerer, Warlock, or Wizard are holding a wand, they can use that as their spellcasting focus. If you're a spellcaster, you can use this orb as a spellcasting focus. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. Melee Weapon Attack: +4 to hit, reach 5 ft. You can increase the spell slot level by one for each additional charge you expend. The act of casting a spell is sufficient that it stops you from doing anything else of significance at the time and for the duration of casting, regardless of whether you're waving your hands. Magic Missile (1st-Level Spell; Requires a Spell Slot). I had the idea of animating 10 gloves, each holding a wand of magic missile. Add in the abilities of the Cloak of Many Fasions (common item from Xanathar's), a +1 Wand of the War Mage, and permanent Mage Armor. My 5e group just finished playing through the 5e Starter Set. You create three glowing darts of magical force. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. I. The argument for using both the wand of the War Mage and the enhanced Arcane Focus. Basically, taking the robe of stars, powered down to say a second or third level casting of magic missile. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has more uses. You can increase the spell slot level by one for each additional charge you expend. Magic Initiate Feat, Proficiency in Arcana and a Uncommon or Common Staff/Wand/Rod of their making. General rules on using magic items are deliberately scant in 5th edition, deferring to the specific rules for each item. An arcane focus is a special item—an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item—designed to channel the power of arcane spells. Wand of Magic Missiles grants you the ability to cast Magic Missile. Would rely on the fact that Sage advice allows Magic ranged weapons to stack with magic ammunition. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Maybe that. As a central hub for all manner of trade and magical learning, it’s possible to purchase magic items in the City of Greyhawk. If it 'creates three balls of force that deal 1d4+1 damage each' it cannot because it didn't cast the spell. The wand regains 1d6 + 1 expended charges daily. This wand has 7. Your best option for magic missile is going to be the sorcerer’s Distant Spell Metamagic:. For 1 charge, you cast the 1st-level. Sep 15, 2023. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. The Ring of Evasion D&D 5e magic item can protect. Staff of Warning (great for init advantage) 2 x wand of magic missile 2 x ring of protection +1 Bag of Holding 2 x Enduring Spellbook. The wand regains 1d6 + 1 expended charges daily at dawn. 2d4+2 Damage a day is so irrelevant. (I'm also aware of the Artificer's 10th level Magic Item Adept that makes crafting things faster and cheaper) I read somewhere that a spellcaster needs to be able to cast a spell to create a wand of that spell, so an Artificer could create a Wand of Magic Detection and a Wand of Web, because an Artificer has those spell in their spell list. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand, uncommon. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Look at it this way, you can spend two first level spells to do 6d4+6, or you can spend two first level spells to do 3d4+3d6+3. As a bonus action, you may speak this staff's command word and cause it to shed bright starlight in a 15ft radius, and dim light for an additional 15ft. At 3rd level Magic Missile does (1d4+1)*5, average of 17. You can get around this by using "0d4" in the "Higher Level Damage". Magic Missile can be one of the best blast spells in Dnd 5e! - A…Wand of Magic Missiles. 141 (under the heading "Spells"):. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Let’s take the Wand of Magic Missiles, for instance. 0a. The effect would be clicked 3 times (MM does 1d4+1 force damage on 3 targets) but the slot used would be clicked once, except if the user wanted to use. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. Any time a spell is cast you can counterspell. Last level, maybe another level in warlock for some invocations. Lightning. ". Lost Mine of Phandelver. skeleton has a challenge rating of 0 and is worth 0 XP. Ice Knife deals 1d10 piercing, so by the time you get a Wand of the War Mage, you probably don't care about the 1d10 damage. For the wand of magic missiles, this lands at 125gp. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. Any item that can cause damage in any way is considered illegal for general purchase, requiring connections through the Thieves Guild. For 1 charge, you cast the 1st-level version of the spell. We approached the tower and saw a group of 10. If the ⚒ Use / Attack button is. Wondrous item, uncommon. Wand of Magic Detection. magic missile (9th). You can increase the spell slot level by one for each additional charge you expend. Regardless of what level you cast Magic Missile at, your one d4 roll + 1 is the damage you deal, before additional. For 1 charge, you cast the 1st-level version of the spell. Spending 1 charge equals casting the 1st-level MM. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Treat them as single use wands and cast magic missile using 6 charges. A creature struck by the ray must" make a saving throw. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Do magic wands require a spell caster? Since the description of the two wands in the Basic DMG rules refer to casting a spell I'm leaning towards. You select every target getting hit then roll for damage and if a creature dies to the first missile and you shot all 3 at them the other 2 missiles still go to the target. You won't be able to take full advantage of this until level 19, but it could be useful. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. It automatically hits and deals 1d4+1 force damage. Failure means the creature is paralyzed for 1 hour. This wand has 7 charges. The answer explains that the wand is more powerful at low levels, but slower to recharge and more likely to burn out, while the spell can be cast repeatedly and has. The dex mod is applied as normal. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. Magic Missile is one of the most popular low-level spells available in D&D. Show. Weight: 1 lb. 5e. A magic wand is an interesting magic item that you can easily deploy into your game without concern for long-term game balance (though some wands are exceedingly powerful). Each dart unerringly strikes one creature. Jeremy Crawford has said via Twitter that casting spells from magic items (scrolls, wands, staves, etcetera) is neither a Use an Object/Item nor a Cast a Spell action. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Thanks in advance!The Wand of Magic Missiles lets a character do guaranteed damage at range. The "whenever you hit with an attack" is the important part: Magic Missile does not make. #4. For example, the Wand of Binding uses actions and reactions. Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy. Dzaan creates three darts of magical force. 5e: Expanded Inspiration Uses. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Magic missile is kinda sad. 1 Charge is a level 1 (1 beam) 2 charges is a level 5 (2 beams) I would not give it the ability to cast more than 2 beams without it requiring attunement. Rare: I think Cloak of Displacement may be the best choice, especially when coupled with the fairly high armor class an artificer achieves. September 17, 2023 Wand of Magic Missiles 5e Wand, uncommon This wand has 7 charges. There's actually a question mark there. Once they’re gone, they’re gone. As can be seen, the Domain entries are separate to the Cleric entries. This material is published under the OGL 1. 06-10 — You cast faerie fire. This wand has 7 charges. A wand of enervation might sound scary, but it’s 21000 gp to. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. A Cl 1 Empowered magic missile wand, is a lvl 3 spell for the purposes of the cost of he wand and would do spell penetration as a cl 1 spell. An eternal wand functions two times per day. Each dart hits a creature of your choice that you can see within range. It would spell pen as cl 5, because you cannot create a cl 1 wand of a spell that need level 3 slot with a cl 1. The staff has 6 charges. Winged Boots. You can increase the spell slot level by one for each additional. If enough spells or traps target the monk, they will eventually fail a saving throw and take damage. A wand of magic missiles can hold up to seven charges. Only a handful of abilities counteract it. Yes. (a few months to graduate, can be really useful in a trade) Level 2: Adept. Amethyst Lodestone. If the ⚒ Use / Attack button is released mid-drag, the missile will be. Wand, uncommon. Circlet of Blasting. This spell wins fights, at least the fights that matter. Magic Missile does an average of 140 damage, 70 on a failed save to every target in a 40ft radius from up to a mile away. Activating one of the wands doesn't come under the Use an Item action. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. One charge will cast the base (first level) version of the spell; every additional charge used for. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. This will make the gun a cantrip basically that fires a single (or two if you’re that brave) magic missile + dex damage. Alternatively to artificer you can just go chain warlock 3 and an imp/sprite can use wand of magic missile as your bonus action. 5e Magic Items List. The spell can penetrate most barriers, but it is blocked by 1 foot of. This seems really strong. 3E: The PCs find a wand of lightning bolts. 1. Magic Missile is not an attack, since it hits automatically. A variety of uncommon non-attunement required magic items would be my suggestion. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Most groups I've played in wouldn't allow accumulating so many magic items so easily. This basically adds 10 new players to the map each capable of putting out 6X3d4+1 damage each (without risking breaking the wand). Edit: STAT BLOCK! Magic Missile You create three glowing darts of magical force. It gives any character a reliable fallback option. 5, which is a huge increase. Basic Rules, pg. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. While holding it, you can use an action to expend 1 or more charges to cast Guiding Bolt from it using. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. You create three glowing darts of magical force. Wand, uncommon. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Guardian EmblemYes. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A Wand of Telekenesis is LOADS of fun. However, eldritch blast does proc it because it has multiple. e. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Source: Dungeon Master's Guide. Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. You follow the steps the magic item provides. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. Spells can only be learned from written sources. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature to make use of it). This wand has 7 charges. Magic Items. Any apprentice wizard can cast a boring old magic missile. The wand regains 1d6 + 1 expended. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. MM is a ranged weapon and as such is good for striking opponents who are beyond physical reach. Jim carries a wand of wonder. A player wishes to craft a new magic item by combining the effects of a wand of magic missiles with the effects of a Shavarran Birch wood wand, making a slightly stronger wand of magic missiles (each missile does 1d4+2 instead of 1d4+1). (At least a year to graduate, can open a basic shop in a town or village)That being said the best way to boost the damage is build around magic missile. There are only 2 wands with spells that the artillerist (the wand specialist) is able to craft with these rules: fireballs and magic detection (and 9 that don't have spells). Wand has 1d4 Charges. Melf's Acid Arrow is almost useless. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Source: Dungeon Master's Guide. This wand has 7 charges. 5E; Magic Items with Charges; If this is your first visit, be sure to check out the FAQ by clicking the link above. Though getting it from a beholder zombie could be a viable alternative. Wand of Magic Missiles. So, a level 5 druid cold cast 5x (3d10 + 1d4 + 1) which is, really strong. Edit: A number of comments have highlighted that artificers don't have magic missiles, thankfully if we take one more level in artificer we can replicate uncommon magic items, allowing for a wand of magic missiles, that can cast it up to 7th level, and there is no restriction on not making this our arcane firearm, and I am pretty sure most DMs. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. An invisible barrier of magical force appears and protects you. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. Material preparation takes one day per 25gp of cost. And the Magic Missile spell (PHB p. #1. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Mythic Odysseys of Theros. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. For 1 charge, you cast the 1st-level version of the spell. Wand of Web. You can also only add this extra damage once until you take a rest. Cloak of Protection 5e – Stylish and hard to hit. Wand of Magic Missiles. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. To elaborate a bit, ". Each dart can target a creature of your choice that you can see within range. Wands and Staffs in 5e are specific items with specific uses. On a 1, the wand crumbles into ashes and is destroyed. In the case of this wand, which doesn't require attunement, the Identify spell seems to be the only. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. While you are holding this wand, you gain a +1 bonus to spell attack rolls. You gain a +1 bonus to saving throws while you wear it. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. Maybe. This wand has 7 charges. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. No, a Sorcerer cannot Quicken a Wand. Adventurer. View User Profile. ago. Detect Magic. Otherwise, look for items that are just generally good (cloak of protection, stone of good luck) or items that give you warlock extra resources (wand of magic. For 1 charge, you cast the 1st-level version of the spell. I'd also suggest putting them in their own table for easier comprehension. For a 1st-level Magic Missile this raises the average damage from 10. Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8’s. Magic Item Prices. Wand of Magic Missiles. You really shouldn't care about hiring capable minions, go for cheap laborers- quantity over quality, because all you need them to do is wave your kill sticks at whatever you. It's called a spoon. Awoken123 Red Wizard • 4 yr. Magic missile is basically an AoE spell with a max number of targets. Yes they can. The metamagic increases the spell level by +1. You can increase the spell slot level by one for each additional charge you expend. Cast tiny servant using a 4th level slot on 3 non magical rings, which then get put on each wand. Reliable access to ranged magic for a non-caster character. I only said the first section does matter because it maintains some level of balance, otherwise there is a statistical advantage of every player seeking out a familiar of some sort to get an NPC with three more attunement slots, even if that NPC can't attack, since they. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level version of the spell. Wand of Binding. I do like your higher end numbers, but I think your lower end numbers are too low. You are not using any verbal, somatic, or material components when you use a magic item. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. If you use the DMG, then I don't think you can do it the way you suggest. For 1 charge, you cast the 1st-level version of the spell. The wand regains 1d6 + 1 expended Charges daily at dawn. A magic missile is not an attack, so you get no extra damage from hex. The wand regains 1d6 + 1 expended. Wand of Magic Missiles Wand, uncommon. Zee Bashew has a video on Magic Missile that points out each individual missile counts as a. A casting of magic missile deals 10 (3d4+3) points of damage. The wand regains 1d6. It's an action to expend 1 or more of its charges to cast the magic missile spell. There isn’t a specific hierarchy of which specific rule trumps another. When you make the spell's attacks, you do so with an attack bonus of +5. That is it! The rest is up to you. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Wand of Magic Missile 5e – Gain the power of consistent damage. A magic item’s description explains how the item works. As a DM, I like to create utility wands that do little more than cast a particular spell from the source books thrice a day, or offencive wands with expendable charges that don't regenerate. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way. They automatically hit. The wand regains 1d3 expended charges daily at dawn. This wand has 7 charges. see below. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . On a 1, the wand crumbles into ashes and is destroyed. This wand has 7 charges for the following properties. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. On page 126 of Volo's guide to monsters is the the stat block for the gazer which is a tiny aberration which has the mimicry trait which is identical to that of a raven, a telekinetic ray which can be used to exert fine control over objects and an optional familiar variant which makes it. Magic Missile Spell 1. . Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. A level 2 Sorcerer has 3 spell slots. With that, how would one get wands with spells like Magic Missile, that get multiple missiles/rays at higher levels function that way. But if you use the XGtE, then it's up to your DM to come up with a material component. Six stars, located on the robe's upper front portion, are particularly large. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. You do whatever the GM feels like. However, eldritch blast does proc it because it has multiple. Yes, familiars are creatures and, as such, can attune to magic items so long as they meet the requirements for attunement (For example, the magic item cannot require the attuner to be of a certain class, and the DM must deem the familiar capable of wearing/attuning to the particular piece of equipment). A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. You can increase the spell slot level by one for each additional charge you expend. Whether or not the spell can be CounterspelledErrant Wand of Magic Missiles. Well of Many Worlds. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. The spells Mechanus Mind and Plague of Rats are not cleric spells, but they are domain spells (and in the case of Mechanus Mind, a sorcerer/wizard spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. I think it would depend on the DM. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is.